The 2015 Imagine Cup World Finals in Seattle brings together over 30 student teams to compete for the Imagine Cup. Click on a competition to see our finalists!
Play to win. Today, great games come from anywhere and people play them everywhere. On their phones, on their computers, on their tablets, in their browser, with their friends, with anyone, with everyone. Powerful game engines and libraries are available for free so students can get started right away. There’s really never been a better time to make the next great game.
Our project "PYA" is a 3D Labyrinth style game built to challenge the user's problem solving skills, reaction time and their ability to overcome the obstacles that they will encounter. The game involves in-depth lore and character profiles. The name "PYA" is the name we gave to the realm where gods reside.
OVIVO is 2D puzzle-platformer. Game world is divided on black and white spaces. Each of them have the different gravity direction (on white area is directed downward like in real world, on black - upward). Character moves from the left to the right. He has an ability to transit from one color zone to another, by this way Character penetrate through environment’s contours and overcome obstacles. Player’s goal is to beat the game, by solving game puzzles, based on duality of the game world and to find a symbol on every level that opens next part of the story.
A game titled “Lynn” is optimized for Tablet PC. A simple sliding puzzle game with Grid method is suitable for touch screen in smart devices. It will introduce a novel way of enjoyment by combining a new idea and a creative rule for puzzle. This brand new game will beloved by devotees of puzzle and smart phone users. Eventually it will extend its sphere of influence.
Our game is Bounce 'em Up! Bounce 'em Up is a physics-based, over-the-top, competitive multiplayer action game. Players will experience, arcade style, explosive gameplay packed with eye-catching visuals and smooth responsive controls. For those who like fun-packed games that they can enjoy with their friends locally or online, this game will prove to be an enjoyable experience for them.
Our project is 3 Dimensional graphical game which focuses on stopping the poaching of animals. The game can be played with kinect as well as without Kinect. Until and unless the player kills all the poachers, he/she cannot progress to next level. To make the game more interesting, there will be lots of weapons and vehicles unlock.
The idea behind the project is to provide player a virtual avatar, a warrior from a fantasy world, who will develop and grow stronger along with the player's physical activity. The avatar will have to overcome challenges on his great journey with the skills acquired due to the player’s work, measured with a fitness band which is used to keep track of the user’s physical activity.
Tou: The Sacrifice is a horror exploration game inspired by the folklore and rituals from the Melanau tribe in Sarawak whereby players have to navigate around the map searching for clues and solving puzzles to proceed to further levels. Players will be navigating around the map in 2D Parallax while in rooms or certain locations, they will experience a 3D environment with gyroscope.
Back in Time is a 3D game developed using Unity engine. The game consists in making the parent and the kid compete with each other in a funny and thrilling confrontation where the parent using his mobile device will be the dungeon keeper by putting monster in the kid's way.
Lost Shadow is a 3D touch control puzzle game. The story is about some god took away the shadows of all of the people in the game and your task is to get your shadow back. Since you can only move in the shadows, you have to move objects around to clear a path for you to reach switches and the level exit.
Break the rules. Incredible, world-changing software innovations often come from students. Social networks, music services, digital photography apps, gadgets and robotics – the list goes on. We’re looking for the next big thing and we know students like you are going to make it.
The project is about controlling many things by our thinking.
The project "Clothes For Me" is a online marketplace develop to sell custom made and tailored clothes in a simpler way. The goal is to increase the development of the ePMG software, which generates patterns of clothes automatically, based on the user's measures. That way, everyone can find clothes that fits perfectly, no matter what type of body you have. We aim to connect customers, seamstresses and clothing firms all over the world, offering them a channel to get in touch, with reliability and security.
Manovue is the world's first intelligent personal assisting device for the blind. It is a multi-utility wearable haptic device which enables the user to read any printed text by moving his finger over the text and helps him move around freely outside well known environments by providing haptic feedback . Manovue is built with a coordinated windows phone application which makes the use of integrated Cortana personal assistant technology is used by giving voice commands.
Mistory is a story-based, interactive city tour mobile application. Users can play a story and explore a city by utilizing the environment. Mistory is providing a platform, that story writers can use to create free stories and build an online community. We are also offering premium services for companies to organize events, city tours or team-building programs. Organizers can follow the game online, view their players on the map and interact with the game real-time.
The project called 'Spinal' aims at helping people to control their posture, preventing consequences of wrong spinal position while they are sitting,walking,working etc. It helps develop a habit of correcting back position by using special sensors and phone (Windows Phone 8).
Our project is the innovative screen which can feel AIR. As you know, “AIR” is close to us. However, it was not used in the IT industry. Therefore, we decided to develop the screen. It measures the air against its front and simulates air that blows into it using DirectX. Users can input air with any way, such as breath, air duster and a round paper fan. Therefore, it can be applied for the art, the interfaces of interactive games, advertisement and so on. We believe that our screen will be used all over the world.
Siymb looks towards bringing conferences and exhibitions to the twenty first century. It will shatter the fishbowls full of business cards and burn their contents to ashes. The basic idea is using an inexpensive wearable to transform the way people interact with each other during conferences and exhibitions. With a simple handshake, participants will be able to exchange details about each other. No more looking for the right profile or lost contacts. All the information you need will be available through our integrated online system.
Stimulus is the first modular platform simulator designed for a home. The concept is a platform for a single user that produces left-right and back-forward inclines (up to 10° per side). This platform is the center of the simulation system. The user can add some plugins like fans or compressed air in order to simulate speed or collisions in the virtual world.
StudyTree is the first mobile application that connects students for in person, peer tutoring on college campuses. Using ground breaking, real-time Microsoft technologies, StudyTree is the most convenient tutoring solution for students by providing them with tutors on demand. StudyTree has two solutions; the first is a marketplace that enables students to both earn money as a tutor or find a local, college tutor. The second solution is a platform that enables universities to better manage their own tutors on a budget, provide students with 24/7 tutoring and receive valuable data from each tutoring session.
A cloud based automated scheduler for finding the most optimal meeting time and routes.
Tether is a platform that helps you discover and leverage the talent in your social network. With Tether, finding trustworthy and passionate people with the skills you need can be done instantly. You’re also helping those close to you get discovered for what they really love doing. Come register your interest at http://www.thetetherapp.com. Join this casual, social place to discover talent, build dreams, and get Tether'd!
Walkly is a mobile phone application that combines the power of smartphone technology and social media to create an interactive network designed to provide a safer walking and commuting experience for its users. The app works by asking the user to enter their intended destination, select an estimated arrival time and then choose a trusted network, (i.e. friends, family, etc.) to share their journey with. Using the Maps API, the app tracks the user’s location as they walk and allows the walker’s trusted network to see whether the user is safely on their way.
Change the world. Since Imagine Cup started in 2003, students all over the world have teamed up to make the world a better place. By creating impressive new technology projects in fields such as health, education, and the environment these students have shown the world new ways to think and to change. You can be next.
HeartWatch app is capable of detecting cardiac arrhythmias. Constantly checking your heartbeats, HeartWatch may notify you about any anomaly your heart may experience. In serious cases, HeartWatch may even notify a selected list of friends and relatives, via SMS.
Solidare Apps is a windows based phone application that makes us donate to orphan, orphans and poor children who threatened dropouts easily, so with this application they can get a decent education. We expect the number of children out of school, especially in Indonesia and generally in the world can be reduced through this application.
"Boby" is an accurate and convenient Basal Temperature-based solution that leverages the Internet of Things and cloud-based Machine Learning technologies to form an interactive app that helps couples to manage a pregnant planning. Moreover, "Boby" also helps save lives, as it predicts and notifies expectant mothers of potential risks during pregnancy.
An innovative multi-platform smartphone application that anonymously broadcasts signals for help, immediately informs everyone in the local area about nearby emergency situations, and helps users coordinate and work towards deescalating the situation at hand.
We came up with the idea of designing EpSyDet with a single mind: to prevent epileptic seizures that entail serious repercussions. This is a safe and subtle application, a first attempt for this purpose (it started in June 2014), which works for both Windows Phone and Android Operating System, conceived to detect epileptic seizures in real-time.
United Arab Emirates
VioLens offers a doorway to security where victims and bystanders can confidentially report instances of abuse. The anonymity of the reporting empowers the community to do the right thing without the fear of being attacked by the abusers and empower the victim too to speak up.
AsthmaVisor is a solution geared towards a more cost-effective and efficient way of supervising asthmatic patients, especially children. It comprises of a Wearable device and a Mobile App. We aim to reduce child mortality and minimise the overall fatality of respiratory diseases by providing adequate environmental and physiological supervision for patients.
Mozter is a mosquito monitoring platform that leverages on the Internet of Things and cloud-based technologies to assist mosquito control officers with national mosquito surveillance and control programmes. The platform comprises of a mosquito detection sensor, a data processing server and a data visualisation platform to tell the story of the data collected from the sensor.
PROGNOSIS proposes an intelligent ICT-based approach for early PD symptoms detection and early intervention in older adult’s everyday life, promoting active and healthy ageing, by introducing new ways of health self-managing tools, set within a collaborative care context with health professionals.
In this project, a smart and ecological system is developed for managing and controlling cultivation, remotely and in real time. In particular, the system is self-sustained since it utilizes physical resources, that is, solar power from photo-voltaic units and water from natural sources.
Play S-Cool is a platform of didactic activities that allows teachers to create activities with multiple choice questions which can include text or images about any topic. Then the children answer these activities using Kinect and any of the 4 interaction modes available. At the end of activity, the teacher can save a report with the results of their students.
The Virtual Dementia Experience (VDE) simulates the effects of aging and dementia in a virtual environment, so that cognitively intact people can gain an appreciation of the issues confronting people with dementia. The VDE was launched with the Dementia Learning Centre on 24th October 2013.